My responsibilites in this project
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Planning and implementing new functionality to the application and writing Unity Editor tools using C# and Unity game engine.
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Leading development team and reviewing new features.
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Creating and iterating quickly on prototypes that showcase new designs and interaction patterns, implementing native code functionalities, and creating and editing custom shaders in Unity.
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Utilizing C# to build backend logic, optimizing code for performance, and integrating third-party libraries and APIs seamlessly.
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Integrating front-end components with back-end services and databases, including NoSQL Server.
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Working in Agile/Scrum environments, participating in sprint planning, and delivering software increments.
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Working with AWS cloud components such as EC2, S3, Lambda, RDS, and others to build robust and cost-effective solutions.